Use the Enemy component to create your bad guys. Enemies cause damage to players, but unlike basic Hazards they can also perform actions like moving around, shooting, hiding, and so on.
For more complex enemies you may want to consider the Sequence Driven Enemy.
This section has the following sub-sections:
|Enemy Properties||Describes enemy properties which are a simplified set of properties similar to Character and CharacterHealth properties..|
|Enemy Design||Discusses various options for designing you enemy, such as how it moves and the optional AI component.|
|Hazards, HitBoxes and HurtBoxes||Describes how enemies cause and take damage.|